Archive for March 2006

Death, Destruction, & Goldfish

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Vince XII is at it again. On Valentine’s Day, he released a game about, as the title implies… death, destruction, and goldfish. I personally prefer my Valentine gifts in heart-shaped boxes, but hey, I’m sure his wife was quite proud.

Anyway, check out Spooks, the second of twel - sixteen games at XII Games. (Seriously V, what’s going on with that. You’re messing with people’s heads). An ideal game for Game Designers looking to add on to their Toolbox.

spooks

It’s an exe, so I’m guessin Mac users are out (though not for Anna apparently, so check that out). Also, an update from the last XII Games post - apparently Vince won Best Documentation for Anna. Well done, Vince!

Web Transitions

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About the time I was interviewing with Microsoft, Bill Gates’s memo started circulating in the press. Short version: Microsoft needed to continue its leadership in the transition to what Gates calls a services model on the web.

Naturally, this was one of the first things I asked about at Microsoft with the Visual Studio group. Everyone got this memo. What does it mean to you? How will Microsoft’s services model impact VS?

The response was somewhat dismissive, and I can’t say that I blame them. At the time, I thought that programming on the web didn’t really make sense. For that matter, does it really make sense to do many of the normal “Desktop” processes on the Web?

Maybe it does.

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Send Your Postcards

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A couple guys from my old dorm at UNO are creating a Postcard Map. Send them postcards! Especially readers from far away / outside Nebraska (I know I’ve even got some readers outside the U.S. - my site stats tell me so!).

postmap.henryhank.com

Double Gross

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If there’s one thing I hate more than hamburgers, it’s Krispy Kreme doughnuts. No offense Krispy Kreme, I just grew up with doughnuts that tasted… y’know… good. (Any Omahans a fan of Winchell’s doughnuts? Now that’s the stuff).

Anyway, my friend Harper had a link in his AIM profile to “the best burger ever.” Hold the phone, I thought the six pound burger was the best burger ever. What could dare to compete?

Apparently this can.

Krispy Kreme Burger

In short, we’re talking about a bacon cheddar burger that, instead of a bun, uses a glazed Krispy Kreme doughnut cut lengthwise. For $4.50, you too can have this 1,000 calorie, 45 fat gram monstrosity.

I mean, c’mon people… just look at it. Does that seriously look appetizing to you? -sigh- I guess I’ll never understand hamburger lovers.

Pretty Pretty Pictures

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Slow day at work + Spring break = Lots of time for blogging.

I spent some time recently updating my portfolio. I just finished my Conceptual Models class last night, and in retrospect, we made some pretty cool models in that class. I’ve added two new pages to my portfolio showing off four total models:

- Two on CMU Course Registration
- Two on Digital Images

Check them out if you get a chance.

It Hurts My Ears

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I couldn’t believe what I read in the New York Times a couple days ago. Apparently the top three albums in the country this week are aimed at the “tween” demographic (the 8-12 range… another thing I learned in Game Design, incidentally); the #2 album is Kidz Bop 9.

kidz bop

If you aren’t familiar with this album, it includes such hits as Green Day’s “Wake Me Up When September Ends” and “Feel Good Inc.” by the Gorillaz. Only, it’s not sung by these bands - it’s sung by other Tweens, and the words changed, to make the content appropriate.

Now, I’m a bit of a music purist (if it’s actually getting sold… if we’re just playing around, that’s another thing). If you’re going to remake a song, do something interesting with it, or don’t do anything at all. I don’t consider changing lyrics to be more tween-friendly (e.g., “kiss your lips” -> “hold your hand”) interesting. And frankly, neither do most of the reviewers at Amazon.

Here’s the biggest point of confusion for me - when we say Kidz Bop is popular, is that like saying New Kids on the Block or Power Rangers were popular? They were “all the rage” when I was a Tween, but mention it to your peers, and you’re a laughing stock at school. I was momentarily the coolest kid in elementary school for never listening to New Kids on the Block (it wasn’t for any reason in particular, I just didn’t listen to music period). But I digress. The point is, you know that for every tween that says, “Hey, I got the newest Kidz Bop album!” there’s another one saying, “Yeah, I got the actual Green Day album. They actually know how to sing. What do you say to that!”

And really, the first tween shouldn’t say anything. He or she should just wait until he or she is ready to embrace the music at the higher, intended quality. Or embrace kids singing songs that they (or their choir teacher) come up with. But not a mix. It’s just not meant to be.

Lessons from Game Design I

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Game Design is, hands down, the best course I have ever taken. I don’t mean any disrespect to past professors… lots of classes have been great (especially Cognitive Psych), and my speech professor from freshman year of undergrad was pretty stellar, but they just can’t hold a torch to the subject matter.

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Why Teaching’s So Great

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There’s a lot to gain from teaching, including the feeling of pride when you see students succeed at a difficult task. Hearing them say “Wow, this was easier than I thought!” is particularly rewarding.

This semester, though, I’m having a blast at the personalities I have in my class. If you missed my last teaching-related entry, I’m teaching an HTML lab, where students learn to prototype basic webpages for the purposes of Online Information Design (coincidentally, the name of the class).

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